VR Assemblage

Demonstration of the “VR Assemblage” prototype experience

Although it has been highlighted that VR is good for gaming and simulating unreal experience, VR also has a great potential to bridge real and virtual worlds for educational purposes. There have been studies showing that VR is effective in learning by improving students’ concentration and engagement (article 1, article 2). According to the findings, the spatial and three-dimensional aspects of VR can lead students to be more focused and memorize the subjects better.

The project VR Assemblage explores a VR experience that allows users to integrate virtual and real content in Education based on those insights. The project focuses on the immersive aspects of VR for presenting information more effectively. It imagines use cases such as a virtual classroom for students to learn about subjects by virtually interacting with various learning materials and also a virtual portfolio that students and designers can showcase both of their 2D and 3D works seamlessly.

VR can be an effective tool for students in remote and virtual learning 

VR can be used for students and designers to showcase their 2D & 3D content

Presentation & Media
A live demo of this project was performed at HP Labs All Employee Meeting.  An interview about my VR projects is featured on HP Labs Blog (HP Labs explores a new approach to immersive content creation and consumption. )

In order to explore the ideas, a prototype VR experience is created for the portfolio scenario using Unity. In a virtual room, multiple 2D & 3D content are presented, which have been made for our team projects. 

A user sees photos and grab 3D models from the project Jetty.  The further information of the model is displayed with texts on the panel next to the 3D model, so that the user can look into it if necessary. 

Photos of 3D-printed parts and its original 3D models are displayed on the wall and shelf. 

A user can grab the 3D models and see further details closely. This allows the person to get a sense of the real scale of the models. The photos also help the person understand what its 3D-printed part would look like in reality. 

Real objects can be also brought into the VR space using a consumer 3D scanner. This can be beneficial for users who want to present real aretefacts in the VR. 

A user can interact with the 3D-scanned objects.

HP Labs (2018 - 2019)
Idea: Jiwon Jun, Alex Thayer
Storyboard, VR design: Jiwon Jun
Prototyping (Unity): Jiwon Jun
Live Demo
HP Labs All Employee Meeting

HP Labs Blog | HP Labs explores a new approach to immersive content creation and consumption