VR Assemblage

Company: HP Labs (2018 - 2019)
Team: Jiwon Jun, Alex Thayer 
My Role: Concept Development, VR Design, 3D-Modeling, Prototyping (Unity)
Live Demo: HP Labs All Employee Meeting (Dec 2018)
Interview: HP Labs Blog | HP Labs explores a new approach to immersive content creation and consumption

Demo of VR Assemblage
According to studies (article 1, article 2), VR is effective in learning and improves viewers’ concentration and engagement. Especially, spatial and three-dimensional aspects of VR enable users to be more focused and memorize what they see better. Based on those insights, the project VR Assemblage explores a VR experience to curate and present information more effectively for communication and education.

For example, we can imagine a VR classroom created for students, which can enhance their engagement and understanding of subject matters.  Also, a VR portfolio can help designers present their projects better by showcasing mix-media immersively in VR.

This work was developed from the previous research VR Memory Repository which uses VR for creating a personal memory repository with photos and 360° videos. Expanding the concept, VR Assemblage adapts 3D models and 3D-scanned models as informative elements to VR.

Design & Prototyping
In this project, we aimed to explore the idea of ‘virtual presentation / classroom / portfolio’ by creating a prototype VR experience using real 2D and 3D media produced from our lab’s projects. Photos, posters, 3D models, and 3D-scanned models crafted for the projects were brought into VR for making our own virtual showcase room. 

(1) 3D models
In the experience prototype, a user can see photos and grab 3D models from the project Jetty.  The further information of the model is displayed with texts on the panel next to the 3D model, so that the user can look into it if necessary. 

Other 3D models are exhibited on the shelf, and photos of its 3D-printed parts are framed on the wall. 

A user can grab the 3D models and see further details closely. This allows the person to get a sense of the real scale of the models. The photos also help the person understand how the models were turned into the 3D-printed parts.
(2) 3D-Scanned Objects
Real objects can be also brought into the VR space using a consumer 3D scanner. This can be beneficial for users who want to present real artifacts in VR. In the prototype, reference objects used for designing 3D models were scanned by the HP Z 3D Camera and curated on a podium. 

 The models appear in a real scale, and a user can touch, grab, and rearrange it. 

Demo & Article
This work was demonstrated on live at HP All Employee Meeting in Palo Alto on Dec 2018. Also, an article about my VR projects including the VR Assemblage was featured on HP Labs Blog.